Loot Drop is an indie game developer founded in November 2010.
We develop games on a variety of platforms. Our team of experienced game developers have designed, programmed and/or artistically rendered ground-breaking and award-winning titles respected throughout the world including work on games in the seminal Ghost Recon™, Dungeons & Dragons®, Wizardry®, Bard’s Tale™, Commander Keen™, Wolfenstein 3D™, DOOM™, Quake®, The Sims™, Mortal Kombat™, MechAssault™, Mechanic is the Message and Jagged Alliance® series. We look forward to a return to core game development with our upcoming titles.
President, Coder and Game DesignerJohn Romero is a game designer, programmer, artist and sequential artist whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and Quake. His latest Facebook game, Ravenwood Fair, has gained roughly a million players a week since its release in late October 2010. He has consulted on four other Facebook titles for the Google-acquired company Slide.Romero is a serial entrepreneur who has founded eight successful companies including companies in the traditional hardcore, MMO and mobile spaces. His contributions and philanthropy within the commercial game industry have led to a myriad of inspired games and the founding of 10 companies. He is considered to be among the world’s top game designers, and his products have won every major award.
One of the earliest “indie” developers, Romero began working in the game space in 1979 on mainframes before moving to the Apple II in 1981. He is a completely self-taught programmer, designer and artist, having drawn his inspirations from early Apple II programmers.
Romero’s current areas of interest are Facebook games and massively multi-player online (MMO) games as well as social media and its intersection with gaming. Romero also remains active in the artgame, game history and indie spaces.
COO and Game DesignerBrenda Romero (formerly Brenda Brathwaite) is an award-winning game designer, artist, writer and creative director who entered the video game industry in 1981 at the age of 15. Brenda has worked with a variety of digital game companies as a game designer or creative director, including Atari, Sir-tech Software, Electronic Arts, Firaxis and numerous companies in the social media space. She is is also works on an award-winning series of non-digital games titled The Mechanic is the Message. So far, Train, Siochan Leat, the New World and Pre-Conception have been released.Brenda served on the board of the International Game Developers Association (IGDA) and presently chairs the IGDA’s Women in Games Special Interest group. She also serves on the advisory board of the International Center for the History of Electronic Games at the Strong Museum of Play. She also works with John Romero and The Romero Archives to record game designers discussing their game design process for historical archiving.
She was named Woman of the Year by Charisma+2 Magazine in 2010 and received Microsoft’s 2013 Lifetime Achievement award. In 2009, her game Train won the coveted Vanguard Award at IndieCade for “pushing the boundaries of game design and showing us what games can do.” She was named one of the top 20 most influential women in the game industry by Gamasutra.com in 2008 and of the 100 most influential women in the game industry by Next Generation magazine in 2007. Nerve magazine also called her one of the 50 artists, actors, authors, activists and icons who are making the world a more stimulating place.