About Us

Loot Drop is an indie game developer founded in November 2010.

We develop games on a variety of platforms. Our team of experienced game developers have designed, programmed and/or artistically rendered ground-breaking and award-winning titles respected throughout the world including work on games in the seminal Ghost Recon™, Dungeons & Dragons®Wizardry®Bard’s Tale™, Commander Keen™Wolfenstein 3D™, DOOM™Quake®, The Sims™, Mortal Kombat™, MechAssault™, Mechanic is the Message and Jagged Alliance® series.  We look forward to a return to core game development with our upcoming titles.


John Romero
CEO, CCO, Coder and Game Designer

John Romero is a game designer, programmer, artist and sequential artist whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and Quake. His latest Facebook game, Ravenwood Fair, has gained roughly a million players a week since its release in late October 2010. He has consulted on four other Facebook titles for the Google-acquired company Slide.

Romero is a serial entrepreneur who has founded eight successful companies including companies in the traditional hardcore, MMO and mobile spaces. His contributions and philanthropy within the commercial game industry have led to a myriad of inspired games and the founding of 10 companies. He is considered to be among the world’s top game designers, and his products have won every major award.

One of the earliest “indie” developers, Romero began working in the game space in 1979 on mainframes before moving to the Apple II in 1981. He is a completely self-taught programmer, designer and artist, having drawn his inspirations from early Apple II programmers.

Romero’s current areas of interest are Facebook games and massively multi-player online (MMO) games as well as social media and its intersection with gaming.  Romero also remains active in the artgame, game history and indie spaces.

John’s MobyGames.com developer profile
John’s Wikipedia profile

Brenda Romero
COO and Game Designer

Brenda Romero (formerly Brenda Brathwaite) is an award-winning game designer, artist, writer and creative director who entered the video game industry in 1981 at the age of 15. Brenda has worked with a variety of digital game companies as a game designer or creative director, including Atari, Sir-tech Software, Electronic Arts, Firaxis and numerous companies in the social media space. She is is also works on an award-winning series of non-digital games titled The Mechanic is the Message. So far, Train, Siochan Leat, the New World and Pre-Conception have been released.

Brenda served on the board of the International Game Developers Association (IGDA) and presently chairs the IGDA’s Women in Games Special Interest group. She also serves on the advisory board of the International Center for the History of Electronic Games at the Strong Museum of Play. She also works with John Romero and The Romero Archives to record game designers discussing their game design process for historical archiving.

She was named Woman of the Year by Charisma+2 Magazine in 2010 and also was a nominee in Microsoft’s 2010 Women in Games game design awards. In 2009, her game Train won the coveted Vanguard Award at IndieCade for “pushing the boundaries of game design and showing us what games can do.” She was named one of the top 20 most influential women in the game industry by Gamasutra.com in 2008 and of the 100 most influential women in the game industry by Next Generation magazine in 2007. Nerve magazine also called her one of the 50 artists, actors, authors, activists and icons who are making the world a more stimulating place.

Brenda’s MobyGames.com developer profile
Brenda’s Wikipedia profile


Tom Hall
Lead Game Designer

Tom Hall, a designer and programmer since 1980, has a long history of successful game development, having co-founded two of the industry’s most well known software development studios, id Software and ION Storm. Tom’s games have been enjoyed by millions of game players worldwide and have consistently received high praise, excellent reviews, and numerous awards from the gaming press.

Among Tom’s 46 published games, his flagship titles are the Commander Keen series, Wolfenstein 3D, Spear of Destiny, DOOM, Rise of the Triad and AnachronoxKeen won many awards, Wolfenstein won the SPA Game of the Year (as well as being the first mass-market first person shooter), Rise of the Triad won the Shareware Publisher Association’s Game of the Year, and DOOM won countless awards. Anachronox was named Game of the Month by PC Gamer UK and was awarded 4 out of 5 stars in Computer Gaming World. A movie of the game’s cinematics also won three Machinima awards, including Best Picture.

Tom’s strongest asset is his immensely creative imagination that enables him to dream up entire gaming worlds and character designs that are tightly woven and unique in the industry.  Also his sense of humor and childlike sense of wonder allows his stories to be hilarious, heartwarming, and surprising. He is still receiving fan mail for Commander Keen, twenty years later!

Tom’s MobyGames.com developer profile
Tom’s Wikipedia profile

Chris Burke
Technical Director

Chris’s game industry credits include roles on major IP for Planet Moon,  including lead roles on The Sims (Wii) and an unannounced Xbox Kinect/PS3 Move title, Hellgate:  London, Ice Age Online, and Mortal Kombat 3. He was senior or lead programmer on various titles for the Nintendo DS, Super Nintendo, Nokia N-Gage, Java and Symbian OS cell phones, and JAKKS Pacific hand-held game consoles.

Prior to pursuing his current career in game development, Chris developed text messaging and mobile internet technologies, standards, service architectures, strategies, developer tools, and vertical market applications at Motorola. As founder and proprietor of Burke & Burke, Chris developed and published more than thirty OS-9 and 6809 assembler titles and hardware upgrades for the Tandy Color Computer, including the multi-player word game Pertascii and patch-based OS-9 ports of Dungeons of Daggorath and Cyrus World Class Chess.

Chris holds a BSEE specializing in applications of computers from the University of Wisconsin – Madison, and three patents on mobile middleware.  In his spare time he enjoys creative writing, building and home renovation, and hunting for garage sale treasure.

Chris has been mistaken for:  Alan Rickman, Steve Jobs, Raffi, Remus Lupin, and Dr. Gordon Freeman.

Chris’s MobyGames.com developer profile