Ghost Recon Commander tied with Draw Something for the runner up slot in the Best Free to Play Game in the Golden Joystick Awards. Thank you to everyone who voted. Congrats to Slender which won.
Uncharted Isles, Mineshaft, Contraption…
In the industry, games are pitched every day. Some make it to the next stage, but many don’t, like those named above. We regret to announce that we’re adding Shaker: An Old-School RPG to the latter list.
We are profoundly grateful to our fans. You were as excited about this game as we were, and from the very beginning, you encouraged us to post more details about it and even sent in fan art! We have received backing from over 7,000 of you and raised a quarter million dollars in just a few days (!). That’s humbling and wonderful.
We are profoundly grateful to the press. You covered our Kickstarter’s launch and story update and gave it as much attention as you possibly could. It was through your efforts that many heard about our game.
We are grateful to our friends in the game industry who gave us suggestions, support and critique. We are a wonderfully tight-knit community, and we owe you for all your feedback and friendship.
Ultimately, our pitch just wasn’t strong enough to get the traction we felt it needed to thrive. Sure, it may have made it. We could have fought our way to a possibly successful end. In reading your feedback and talking it over internally, however, we decided that it made more sense to kill it and come back with something stronger.
In game design, mercy killing is the law.
So, please accept our thanks and apologies in equal order. Expect something more soon.
- Tom & Brenda
As an indie game developer, Loot Drop is excited to once again sponsor and participate in IndieCade, the international festival of independent games. Held each year in Culver City, California, the festival features a diverse array of amazing indie games, workshops and lectures. This year, Loot Drop’s John Romero will be interviewing Spacewar! creator Steve “Slug” Russell in a conference keynote.
Brenda Garno was covered in Edge Online’s feature “Why I Make Games.” Thanks, Edge!
We are proud to announce that Ghost Recon Commander has been nominated for a Golden Joystick in the Best Browser/Flash Games category.
Click here to vote now!
Click here to like GRC on Facebook!
We are proud to announce that our second game release, Pettington Park, from lead designer Tom Hall, is now live for play. Click on the image to go to the app on Google+.
Brenda Garne Brathwaite talks about her experiences using game design to discuss the Middle Passage and other great tragedies of human history at TEDxPhoenix.
Get more information and join the discussion at TED’s website.
G4tv.com has just released new coverage of Ghost Recon Commander, showing in-game footage and an interview with Brenda Garno Brathwaite. In the video, Brenda discusses the innovations of Ghost Recon Commander and how it relates to the franchise.
Like GRC on Facebook for more updates.
John Romero is often asked about a possible return to making shooters. Designer, level designer and programmer on the iconic DOOM, Quake and Wolfenstein games, Romero is known for his work in shooters more than any other genre. Here, he reveals a microscopic amount of his future plans with Eurogamer.
Ubisoft and Loot Drop have been working in conjunction to develop Tom Clancy’s Ghost Recon Commander, a turn-based tactical combat social game to be released on Facebook.
Like the game on Facebook for more information.