We have worked on this game for quite some time, but it is finally nearing release through our publisher 6waves. If you liked the gameplay of Ravenwood Fair, prepare for an incredible gameplay improvement with the ability to terraform your world with Magic. The game is undergoing final polish and […]
Ghost Recon Commander tied with Draw Something for the runner up slot in the Best Free to Play Game in the Golden Joystick Awards. Thank you to everyone who voted. Congrats to Slender which won.
Uncharted Isles, Mineshaft, Contraption… In the industry, games are pitched every day. Some make it to the next stage, but many don’t, like those named above. We regret to announce that we’re adding Shaker: An Old-School RPG to the latter list. We are profoundly grateful to our fans. You were […]
As an indie game developer, Loot Drop is excited to once again sponsor and participate in IndieCade, the international festival of independent games. Held each year in Culver City, California, the festival features a diverse array of amazing indie games, workshops and lectures. This year, Loot Drop’s John Romero will […]
Brenda Garno was covered in Edge Online’s feature “Why I Make Games.” Thanks, Edge!
We are proud to announce that Ghost Recon Commander has been nominated for a Golden Joystick in the Best Browser/Flash Games category. Click here to vote now! Click here to like GRC on Facebook!
We are proud to announce that our second game release, Pettington Park, from lead designer Tom Hall, is now live for play. Click on the image to go to the app on Google+.
Brenda Garne Brathwaite talks about her experiences using game design to discuss the Middle Passage and other great tragedies of human history at TEDxPhoenix. Get more information and join the discussion at TED’s website.
G4tv.com has just released new coverage of Ghost Recon Commander, showing in-game footage and an interview with Brenda Garno Brathwaite. In the video, Brenda discusses the innovations of Ghost Recon Commander and how it relates to the franchise. PC Games – E3 2012 – Tom Clancy’s Ghost Recon: Commander Like […]
John Romero is often asked about a possible return to making shooters. Designer, level designer and programmer on the iconic DOOM, Quake and Wolfenstein games, Romero is known for his work in shooters more than any other genre. Here, he reveals a microscopic amount of his future plans with Eurogamer. […]