Loot Drop Announces Tom Clancy’s Ghost Recon Commander

Ubisoft and Loot Drop have been working in conjunction to develop Tom Clancy’s Ghost Recon Commander, a turn-based tactical combat social game to be released on Facebook.

Like the game on Facebook for more information.

For additional press coverage, see ign.com’s preview coverage, the article on VG24/7 sharing information from Ubisoft’s Chris Early, Inside Social Games, and games.com news.

Loot Drop Feature at Gamasutra

Today Gamasutra features excerpts from Breaking Into the Game Industry, Advice for a Successful Career from Those Who Have Done It, by Brenda Garno Brathwaite and Ian Schreiber. The book, published by Course Technology PTR, can be purchased at Amazon, B&N, and other retailers.

The excerpt includes advice on what items an aspiring designer should include in a portfolio, from Loot Drop designers Brenda Garno Brathwaite and Tom Hall, Steve Meretzky (Playdom), and Kim McAuliffe (Microsoft Game Studios).

Loot Drop on the Web: Fan Letter to Jordan Mechner

Jordan Mechner, designer of Prince of Persia and Karateka, recently published a 1985 fan letter from Loot Drop CEO and co-founder John Romero. Mechner tweets:

John still has Jordan’s reply in storage somewhere.

John and Jordan will present together (Along with Epic’s Tim Sweeney, Mojang’s Markus “Notch” Persson, Semi Secret’s Adam Saltsman and UC Santa Cruz’ Jane Pinckard) at GDC 2012 at Back to the Garage: The Return of Indie Development (From Those Who Were There and Some Who’ve Just Arrived).

Loot Drop at GDC

This year, Loot Drop’s John Romero, Brenda Garno Brathwaite, and Dren McDonald will speak at the Game Developers’ Conference (GDC) in San Francisco, CA.

John Romero will present at two sessions.

Back to the Garage: The Return of Indie Development (From Those Who Were There and Some Who’ve Just Arrived) is on Wednesday from 3:30 to 4:30 in Room 135, North Hall. John will be accompanied by Adam Saltsman (Semi Secret), Markus Persson (Mojang), Jane Pinckard (UC Santa Cruz), Jordan Mechner (Mechner) and Tim Sweeney (Epic).

The speakers discuss the indie renaissance that the game industry is experiencing today, and explore real-world examples of success and failure from their own careers.

Forgotten Tales Remembered: The Games that Inspired Leading Innovators is on Thursday from 11:30-12:30 in Room 3014, West Hall, 3rd Floor. John will present with Cliff Bleszinski (Epic Games), Jon-Paul Dyson (The Strong), Sid Meier (Firaxis Games), and Will Wright (StupidFunClub).

The speakers discuss the games that influenced them, exploring those qualities that are essential game-design choices applicable to any era, as well as those that were time-bound or technology-dependent.

To see more about these events, go to John Romero at GDC’s site.

Brenda Garno Brathwaite will speak at one panel.

Breaking Into Game Development: Ask the Pros. The session is held Friday at 2:40 to 3:40 in Room 135, North Hall. Frank O’Connor (Microsoft), Kim Swift, Travis George (Riot Games), and Chris Charla (Microsoft Games) will also be on the panel.

This event presents an opportunity to learn about the process of breaking into the industry, from the creative leads themselves. Attendees have the opportunity to learn directly from some of the best game makers in the industry.

More information on this event is available from Brenda Garno Brathwaite at GDC’s site.

Dren McDonald is presenting at two panels.

Demo Derby: Sound Design is returning to GDC once again, on Wednesday, 3:30 to 5:30 in Room 3010, West hall, #rd Floor. Dren is presenting with Paul Lipson (Pyramind Studios), Emily Ridgway (Emily Industries), Gene Semel (Sony Computer Entertainment America), and Scott Gershin (SoundeluxDMG).

At this event, attendees submit 60 seconds of audio for critique and feedback from a team of leading audio professionals. Event is open to all GDC attendees, but only active, registered members of the Game Audio Network Guild may submit demos for critique.

Audio Evolution in Social Games: Not Just a 15 Second 60kbps Loop Anymore! is on Friday 2:30-3:30 in Room 3004, West Hall, 3rd Floor. Dren is the sole presenter at this event.

Dren discusses the rapidly-changing environment that is sound design in social games. This year, social games titles compete with MMOs for the Best Audio in an Online Game at GDC Online. Dren discusses new developments in the field and covers some of the technical challenges of working in the social space.

For more information on Dren’s events, see Dren McDonald at GDC’s site.

John Romero Wants to Make You His Friend: Named Most Influential Person in Facebook and Social Games

Loot Drop’s CEO John Romero was named the most influential person in Facebook and Social Games by AOL’s Games.com blog using PeekYou’s rating system. According to the article, “the service ranks people on a scale of 1 to 10 based on their influence across the Internet.”

John ranked ahead of such notables as Zynga’s Mark Pincus and Digital Chocolate’s Trip Hawkins as well as representatives from companies such as Playdom, PopCap, Wooga and Playfish.

We are grateful for the honor to be amongst such an incredible group of people. Thank you! See the entire list here: The Top 10 Most Influential People in Facebook and Social Games.


John Romero interviews David Jaffe at IGDA Foundation Charity Dinner

The Second Annual IGDA Foundation Charity Dinner will be on the evening of Thursday, October 27th at the Sheraton Gateway Hotel, LAX, in Los Angeles, in conjunction with this year’s IGDA Leadership Forum. This year John Romero will be continuing his “legend on legend” interviewing of seminal game designers with an interview of David Jaffe.

The dinner, preceded by a cocktail reception, will feature a live, on-stage discussion between John Romero and David Jaffe. David, the former Creative Director at Sony Computer Entertainment of America, is best known for his work on the Twisted Metal and God of War series and is presently the co-founder of independent game studio, Eat, Sleep Play. Romero, a prolific game developer himself, is best known for his design and coding work on such titles as DOOM, Quake and Wolfenstein 3D is now co-founder of Loot Drop, an independent social game studio.

The designer-to-designer discussion is in keeping with the mission of the Romero Archives, which is dedicated to preserving the work, processes and history of game design and game designers. Romero, a passionate advocate for the preservation of game design history, has already had design documentary discussions with Will Wright, Sid Meier, Bob Bates, Don Daglow, Noah Falstein and others with many more in progress.

The IGDA Foundation, a Charity by Developers for Developers, supports the mission of the IGDA through Scientific, Educational and Charitable works. Proceeds from the dinner will help support the Foundation’s projects including numerous game related scholarships, including the Eric Dybsand Memorial Scholarship for AI Development, the Accessibility SIG “Gamers with Disabilities” Project and the other events and programs of IGDA and its Special Interest Groups.

To learn more or to register for the event, visit the IGDA Leadership Forum site.

Source:  gamasutra.com